Thursday, November 26, 2015

EATHERNET SHEILD OF ARDUINO

The Arduino Ethernet Shield allows you to easily connect your Arduino to the internet. This shield enables your Arduino to send and receive data from anywhere in the world with an internet connection. You can use it to do fun stuff like control robots remotely from a website, or ring a bell every time you get a new twitter message. This shield opens up endless amounts of possibility by allowing you to connect your project to the internet in no-time flat. The Ethernet shield has standard RJ-45 connection.



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The Arduino Ethernet Shield allows you to easily connect your Arduino to the internet.This shield enables your Arduino to send and receive data from anywhere in the world with an internet connection. You can use it to do fun stuff like control robots remotely from a website, or ring a bell every time you get a new twitter message. This shield opens up endless amounts of possibility by allowing you to connect your project to the internet in no-time flat.
Step 1: Setup


 Setting it up is as simple as plugging to the header pins from the shield into your Arduino be careful when doing this job I mean when you join into arduino shield some time pins are not in proper place. And if pins are not in proper place so are project not give response according to us.
Note that the Ethernet Shield sold at RadioShack is online compatible with Arduino Uno Rev3 boards. It has too many pins to plug into earlier version Arduino boards.

Step 2: Shield Features


   1.1500V isolation (input to output)
  2. Overload and short-circuit protection
        3.IEEE802.3af compliant
        4. Low output ripple and noise (100mVpp)
        5.Input voltage range 36V to 57V

The Ethernet Shield is based upon the W51000 chip, which has an internal 16K buffer. It has a connection speed of up to 10/100Mb. This is not the fastest connection around, but is also nothing to turn your nose up at. By using W51000 user can implement the Ethernet.
It relies on the Arduino Ethernet library, which comes bundled with the development environment
.W51000 chip using this we get stable data communication. And it is fully hardwired. .

There is also an on-board micro SD slot which enables you to store a heck-of-a-lot of data, and serve up entire websites using just your Arduino. This requires the use of an external SD library, which does not come bundled with the software. Using the SD card is not covered in this Intractable. However, it is covered in the step 8 of the Wireless SD card instructable.The board also has space for the addition of a Power over Ethernet (PoE) module, which allows you to power your Arduino over an Ethernet connection.

For a full technical overview, see the official 
Ethernet Shield 

 Step 3: Started

Plug the Arduino into your computer's USB port, and the Ethernet shield into your router.

Next, open the Arduino development environment.I highly recommend upgrading to Arduino 1.0 or later (if you have not done so already). This version of the software has built in DHCP support, and does not require manually configuring.

To figure out what IP address has been assigned to your board, open the DhcpAddressPrinter sketch.This can be found at.TCP/IP is alanguage are protocol

File-->Examples-->Ethernet-->DhcpAddressPrinter

Once open, you may need to change the Mac address. On newer versions of the Ethernet shield, you should see this address on a sticker attached to the board. If you are missing a sticker, simply making up a unique mac address should work. If you are using multiple shields, make sure each has a unique mac address.Eathernet shield isa link layer protocol in the TCP/IP stack.

Once the mac address is properly configured, upload the sketch to your Arduino, and open the serial monitor. It should print out the IP address in use.

 

Step 4: Server

You can use the Arduino Ethernet shield as a web server to load an HTML page or function as a chat server. You can also parse requests sent by a client, such as a web browser. The following two examples show how to use it to serve HTML pages, and parse URL strings.HTML stands for Hyper Text Mark Up Language..

One important thing to keep in mind is that you will have to enter your Arduino's IP address in both of the examples below in order for them to work.

The following code changes the web page served based on a button press

/*

  Web Server Demo

  thrown together by Randy Sarafan

 A simple web server that changes the page that is served, triggered by a button press.

 

 Circuit:

 * Ethernet shield attached to pins 10, 11, 12, 13

 * Connect a button between Pin D2 and 5V

 * Connect a 10K resistor between Pin D2 and ground

 

 Based almost entirely upon Web Server by Tom Igoe and David Mellis

 

 Edit history:

 created 18 Dec 2009

 by David A. Mellis

 modified 4 Sep 2010

 by Tom Igoe

 

 */

 

#include <SPI.h>

#include <Ethernet.h>

 

// Enter a MAC address and IP address for your controller below.

// The IP address will be dependent on your local network:

byte mac[] = { 0x00, 0xAA, 0xBB, 0xCC, 0xDA, 0x02 };

IPAddress ip(191,11,1,1); //<<< ENTER YOUR IP ADDRESS HERE!!!

 

// Initialize the Ethernet server library

// with the IP address and port you want to use

// (port 80 is default for HTTP):

EthernetServer server(80);

int buttonPress = 1;

void setup()

{

  pinMode(2, INPUT);

 

  // start the Ethernet connection and the server:

  Ethernet.begin(mac, ip);

  server.begin();

}

 

void loop()

{

  buttonPress = digitalRead(2);

  // listen for incoming clients

  EthernetClient client = server.available();

  if (client) {

    // an http request ends with a blank line

    boolean currentLineIsBlank = true;

    while (client.connected()) {

      if (client.available()) {

        char c = client.read();

        // if you've gotten to the end of the line (received a newline

        // character) and the line is blank, the http request has ended,

        // so you can send a reply

        if (c == '\n' && currentLineIsBlank) {

          // send a standard http response header

          client.println("HTTP/1.1 200 OK");

          client.println("Content-Type: text/html");

          client.println();

         

          //serves a different version of a website depending on whether or not the button

          //connected to pin 2 is pressed.

          if (buttonPress == 1) {

            client.println("<cke:html><cke:body bgcolor=#FFFFFF>LIGHT!</cke:body></cke:html>");

          }

          else if (buttonPress == 0){

            client.println("<cke:html><cke:body bgcolor=#000000 text=#FFFFFF>DARK!</cke:body></cke:html>");

          }

         

 

          break;

        }

        if (c == '\n') {

          // you're starting a new line

          currentLineIsBlank = true;

        }

        else if (c != '\r') {

          // you've gotten a character on the current line

          currentLineIsBlank = false;

        }

      }

    }

    // give the web browser time to receive the data

    delay(1);

    // close the connection:

    client.stop();

  }

}

To make this example code work, simply attach a button between pin D2 and 5V, a 10K resistor between pin D2 and ground, and then load the IP address of your Arduino into your web browser. The page should load with a black background. Press and hold the button, and then refresh the browser page.


The following code lights up an LED depending on the URL that is sent to the Arduino

*

  To turn it on:

 http://your-IP-address/$1

 

 To turn it off:

 http://your-IP-address/$2

 Circuit:

 * Ethernet shield attached to pins 10, 11, 12, 13

 * Connect an LED to pin D2 and put it in series with a 220 ohm resistor to ground

 

 Based almost entirely upon Web Server by Tom Igoe and David Mellis

 

 Edit history:

 created 18 Dec 2009

 by David A. Mellis

 modified 4 Sep 2010

 by Tom Igoe

 

 */

 

#include <SPI.h>

#include <Ethernet.h>

 

boolean incoming = 0;

 

// Enter a MAC address and IP address for your controller below.

// The IP address will be dependent on your local network:

byte mac[] = { 0x00, 0xAA, 0xBB, 0xCC, 0xDA, 0x02 };

IPAddress ip(191,11,1,1); //<<< ENTER YOUR IP ADDRESS HERE!!!

 

// Initialize the Ethernet server library

// with the IP address and port you want to use

// (port 80 is default for HTTP):

EthernetServer server(80);

 

void setup()

{

  pinMode(2, OUTPUT);

 

  // start the Ethernet connection and the server:

  Ethernet.begin(mac, ip);

  server.begin();

  Serial.begin(9600);

}

 

void loop()

{

  // listen for incoming clients

  EthernetClient client = server.available();

  if (client) {

    // an http request ends with a blank line

    boolean currentLineIsBlank = true;

    while (client.connected()) {

      if (client.available()) {

        char c = client.read();

        // if you've gotten to the end of the line (received a newline

        // character) and the line is blank, the http request has ended,

        // so you can send a reply

       

        //reads URL string from $ to first blank space

        if(incoming && c == ' '){

          incoming = 0;

        }

        if(c == '$'){

          incoming = 1;

        }

       

        //Checks for the URL string $1 or $2

        if(incoming == 1){

          Serial.println(c);

         

          if(c == '1'){

            Serial.println("ON");

            digitalWrite(2, HIGH);

          }

          if(c == '2'){

            Serial.println("OFF");

            digitalWrite(2, LOW);

          }

       

        }

 

        if (c == '\n') {

          // you're starting a new line

          currentLineIsBlank = true;

        }

        else if (c != '\r') {

          // you've gotten a character on the current line

          currentLineIsBlank = false;

        }

      }

    }

    // give the web browser time to receive the data

    delay(1);

    // close the connection:

    client.stop();

  }

}

To make this work connect the positive lead an LED to pin D2, and the negative lead in series with a 220 ohm resistor to ground.

 

Step 5: Client


You can also use the Ethernet Shield as a client.Arduino eathernet shield connects your arduino to the internet only few minutes only just plug your module to the arduino connect to your net. Arduino based on the Wiznet W5100
Websites have a lot of text both visible and hidden, which makes programming on the client side very tricky. Reading information from websites typically involves parsing a lot of strings. This is maddening, but worth it, if that is what you intend to.
I was going to write some code to read Twitter messages, but such a code already exists as an example within the Arduino programmer. Instead, I simply modified it slightly to turn on an LED if a special message is read.
To make this work connect the positive lead an LED to pin D2, and the negative lead in series with a
220 ohm resistor  to ground.This resistor have 1% tolerance.
Don't forget to enter your own IP address into the code below, or it will not work.

Here is the code which given below.

 */
#include <SPI.h>
#include <Ethernet.h>


// Enter a MAC address and IP address for your controller below.
// The IP address will be dependent on your local network:
byte mac[] = {
  0x00, 0xAA, 0xBB, 0xCC, 0xDE, 0x01 };
IPAddress ip(191,11,1,1); //<<< ENTER YOUR IP ADDRESS HERE!!!

// initialize the library instance:
EthernetClient client;

const int requestInterval = 60000;  // delay between requests

char serverName[] = "api.twitter.com";  // twitter URL

boolean requested;                   // whether you've made a request since connecting
long lastAttemptTime = 0;            // last time you connected to the server, in milliseconds

String currentLine = "";            // string to hold the text from server
String tweet = "";                  // string to hold the tweet
boolean readingTweet = false;       // if you're currently reading the tweet

void setup() {
 
  pinMode(2, OUTPUT);
 
  // reserve space for the strings:
  currentLine.reserve(256);
  tweet.reserve(150);

// initialize serial:
  Serial.begin(9600);
  // attempt a DHCP connection:
  if (!Ethernet.begin(mac)) {
    // if DHCP fails, start with a hard-coded address:
    Ethernet.begin(mac, ip);
  }
  // connect to Twitter:
  connectToServer();
}



void loop()
{
  if (client.connected()) {
    if (client.available()) {
      // read incoming bytes:
      char inChar = client.read();

      // add incoming byte to end of line:
      currentLine += inChar;

      // if you get a newline, clear the line:
      if (inChar == '\n') {
        currentLine = "";
      }
      // if the current line ends with <text>, it will
      // be followed by the tweet:
      if ( currentLine.endsWith("<text>")) {
        // tweet is beginning. Clear the tweet string:
        readingTweet = true;
        tweet = "";
      }
      // if you're currently reading the bytes of a tweet,
      // add them to the tweet String:
      if (readingTweet) {
        if (inChar != '<') {
          tweet += inChar;
        }
        else {
          // if you got a "<" character,
          // you've reached the end of the tweet:
          readingTweet = false;
          Serial.println(tweet);
         
          if(tweet == ">Hello Cruel World"){
           digitalWrite(2, HIGH);
           Serial.println("LED ON!");
          }
          if(tweet != ">Hello Cruel World"){
           digitalWrite(2, LOW);
           Serial.println("LED OFF!");
          }
         
          // close the connection to the server:
          client.stop();
        }
      }
    }  
  }
  else if (millis() - lastAttemptTime > requestInterval) {
    // if you're not connected, and two minutes have passed since
    // your last connection, then attempt to connect again:
    connectToServer();
  }
}

void connectToServer() {
  // attempt to connect, and wait a millisecond:
  Serial.println("connecting to server...");
  if (client.connect(serverName, 80)) {
    Serial.println("making HTTP request...");
  // make HTTP GET request to twitter:
    client.println("GET /1/statuses/user_timeline.xml?screen_name=RandyMcTester&count=1 HTTP/1.1");
    client.println("HOST: api.twitter.com");
    client.println();
  }
  // note the time of this connect attempt:
  lastAttemptTime = millis();
}
 Now our project are ready in this project I am sharing you a some information  of Arduino shield and also mention Ethernet shield works with Arduino.

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